

Once you have a handle on the theme of the campaign, spread that information around. Suggest they run a session zero if they're not already planning one and don't build your character fully until you're in that session zero. Ask them what skills will be most relevant. If your DM hasn't told you about the adventure or campaign yet, ask them. This leads to ham-fisted attempts to draw the character into the story and into the adventuring group. They plan out a bunch of levels ahead of time and never consider whether the themes of that character fit well with the themes of the campaign. They get excited about a particular class or a race and class combination and run with it. Many players dive right into character creation without considering the story or the theme of the campaign. Just as DMs can review the characters first while preparing their D&D games, the players can digest the theme of the adventure and campaign before building their characters both in story and in mechanics. Hold back on mechanics that frustrate the DM.Įveryone's going to have more fun if you understand the theme of the campaign before you build your character.Choose mechanics that synergize with the group.Build your character's background over time.Keep your backstory to a few lines instead of dozens of pages.Use the Xanathar chapter "this is your life" to generate a fun background.Build a character that fits in well with the group both from a story and mechanics standpoint.Build your character around the theme of the adventure or campaign.Here's a quick summary and checklist to consider when building your character: Instead, I offer thoughts that might make the game more fun for you, for your DM, and for the rest of the group. You're not going to find optimal feats for any given build. This is, however, advice for player from the perspective of a dungeon master.


Today I'm breaking away and offer some advice for players. Here at Sly Flourish I focus on advice for D&D dungeon masters. New to Sly Flourish? Start Here! Building a Great D&D Character
